D&D-style RPG prompts for ChatGPT, Claude & Gemini
Updated
Tabletop role-playing adventures your AI runs as game master: three one-sitting stories and a campaign's first chapter. Free, no signup. Each game is a ready-to-play prompt (we call it a game card) that you open in your own AI assistant.
A tabletop RPG played with an AI is a role-playing game in which the assistant runs the world, the other characters and the rules while you play your own character. The card supplies a complete rules system and the dice, so outcomes come from fixed numbers the assistant has to follow.
New to AI games? Start with this guide: How to play D&D with an AI dungeon master.
| Game | What it is | Players | Length | Rated |
|---|---|---|---|---|
| The Toll at Blackbridge | A one-night mystery for one or two players, run by your AI game master: the bridge is owed a thing it was never given, and the river is rising. | 1–2 | 1–2 hours | 12+ |
| The Severed Spire | Chapter 1 of a solo or two-player RPG campaign in a mile-high tower that sinks an inch a day; your save carries into Chapter 2 when it is out. | 1–2 | 1.5–3 hours | 12+ |
| The Gilt Horologe | A one-night heist RPG for one or two players inside a living clockwork vault that winds shut behind you, run by your AI game master. | 1–2 | 1–2 hours | 12+ |
| Bramblewood | A gentle, all-ages family RPG your AI runs as game master: a woodland festival you set right with kindness. | 1–4 | 30–60 min | All ages |
Chat can't open links? Every game here also plays from its full game card, pasted in.
How does an AI run a fair role-playing game?
With no rules in front of it, an assistant playing game master agrees to everything. Nothing tells it what a hard climb costs, so danger stays a matter of tone: you are told a fall would be deadly, and somehow you never fall. All four cards on this shelf run Ironquill, our own small rules system, which sets the numbers before you sit down: what each skill is worth, what happens as your Strain (harm, fear and fatigue, counted from 0 to 6) climbs, and what happens when a clock fills.
Dice are rolled in code if your app can run it, otherwise off a published dice tape: a list of d20 rolls generated from the card's id and version and printed on the card before you start. Every roll is shown, as d20=NN from code or tape#N=NN from the list. A tape roll can be checked against the list at /verify/, and your save records your place on it.
Every reply ends with a one-line status readout we call the ledger: scene, Strain, what you carry, any running clocks. The state sits on the page, where a long session cannot lose it as the chat scrolls away, and the same line is what your save code is built from when you stop.
Questions about D&D-style RPGs
Can ChatGPT or Claude really be a game master?
Yes. Voicing characters, describing a room and reacting to a plan nobody expected are things assistants do well. What they do badly is referee their own story: nothing stops them softening a consequence they have just described. A game card closes that gap with a written rules system, dice the narrator does not choose and a status line printed every turn, so the hard calls follow the card.
Do I need to know tabletop RPGs to play?
No. The game master explains each rule the first time it comes up and offers ready-made characters to choose from. Ironquill is small on purpose: a Calling, six skills, one Strain track (Bramblewood's gentler version calls it Fluster) and the odd clock, so a first session goes on the story. If you have played tabletop games before, the nearest comparison is a light narrative system, where skills matter and a single roll rarely ends a scene.
How long is a session, and can I stop in the middle?
From 30 minutes for Bramblewood to about 3 hours for The Severed Spire. Say save at any point and the game master prints a plain-text save code holding your characters, their gear, any clocks and your place on the dice tape. Start a new chat with the card, in the same assistant or a different one, paste the code, and you pick up at the same scene. The Severed Spire is Chapter 1 of a planned three; Chapters 2 and 3 are not out yet, and the save you take at the end of Chapter 1 is what will carry your company into them.
Can I play with friends?
Yes, at one screen. Bramblewood takes up to four players, who share its three woodland friends and take turns deciding; The Toll at Blackbridge, The Severed Spire and The Gilt Horologe take two, one character each. One person types for the table, and a save keeps every character, so a group can stop and resume together. Every card can also be played and finished solo.
If you like D&D-style RPGs
- Text adventures
Classic text adventures with a fixed map, real objects to carry and a way out that existed before you typed a word.
- Survival games
Survival games where you ration warmth, water or a herd's strength, with the bad luck dealt from a published dice list.
- Creepy horror games
Solo horror one-shots for 16 and over: one night shift, one night on a lighthouse rock, and nobody coming.