Survival games for ChatGPT, Claude & Gemini
Updated
Survival games where you ration warmth, water or a herd's strength, with the bad luck dealt from a published dice list. Free, no signup. Each game is a ready-to-play prompt (we call it a game card) that you open in your own AI assistant.
An AI survival game is a resource game against the odds: you ration warmth, water or a herd's strength while conditions turn against you. The bad luck comes from a published dice tape, a list of d20 rolls printed on the card before you start, so the assistant cannot soften a bad run or invent a rescue.
New to AI games? Start with this guide: The best games to play with ChatGPT, Claude, and Gemini.
| Game | What it is | Players | Length | Rated |
|---|---|---|---|---|
| Bergschrund | A solo descent from 7,400 metres: ration daylight, warmth and food against hazards dealt from a published list of d20 rolls. | 1 | 25–40 min | 12+ |
| Becalmed | An open-boat drift after a ship's fire: ration the water, choose sail or awning each morning, and get five people to a beach fourteen days west. | 1 | 35–55 min | 12+ |
| Drover's Autumn: A Trail Survival Game | A Highland cattle drove to the October fair at Falkirk: pace the herd, swim a sea strait, ford the rivers and bring them in fit to sell. | 1 | 40–60 min | All ages |
Chat can't open links? Every game here also plays from its full game card, pasted in.
Will an AI ever let you lose a survival game?
Survival only means something if the pressure is indifferent. An improvising assistant will not let you die: the storm eases, a cache appears, the injury turns out to be minor. You are told the food is running out and it never quite does, and every rationing decision stops mattering.
Here the hazards come off the tape, generated from the card's own id and version, so the whole sequence exists before your first turn and every player of an edition gets the same one. The storm that arrives on day four arrives because it is next on the tape. Pick the game at /verify/ to rebuild the tape and check it against every roll your run was shown.
Your stores, your condition and the clock print every reply in a one-line status readout we call the ledger, so a choice like dropping your pack into the crevasse is permanent and in plain view. Runs are meant to be lost sometimes; the score at the end is what the tape and your rationing made together.
Drover's Autumn takes the same tape into history: you drive sixty island cattle 179 miles to the October cattle fair at Falkirk, with the whole autumn's weather printed on the card before you set out. The island, the road and the people are invented, and the card says so; every line it states as history is checked against A. R. B. Haldane's The Drove Roads of Scotland and Eric Cregeen's Recollections of an Argyllshire Drover.
Questions about survival games
Is there a survival game for children or a classroom?
Drover's Autumn is rated for all ages: cattle lost at fords and in bogs get one plain line, people who fall sick or get hurt are taken in at farms to mend, and nobody dies. It plays best with a teacher or parent at the keyboard and the class voting on each day's order. Bergschrund and Becalmed are rated 12+ for cold, injury and deaths at sea, told plainly and without gore.
How do I know the bad rolls were not invented?
Every roll is the next value on the tape, and the card makes the AI show it. Pick the game at /verify/, rebuild the tape in your browser and compare it with the rolls your run reported, position by position. Your save records your place on the tape, so the comparison lines up exactly.
How long is a run, and can I stop?
Bergschrund takes 25 to 40 minutes, Becalmed 35 to 55 and Drover's Autumn 40 to 60. Say save at any point and the save code records your stores, your condition, the clock and your place on the tape, so resuming continues the same run on the same roll.
If you like survival games
- Strategy & simulation games
Rule a small kingdom for a year or live a whole life, every effect printed and every event from a published dice list.
The Steward's Year: Kingdom Management GameHaddow: A Life Simulator
- Creepy horror games
Solo horror one-shots for 16 and over: one night shift, one night on a lighthouse rock, and nobody coming.
- D&D-style RPGs
Tabletop role-playing adventures your AI runs as game master: three one-sitting stories and a campaign's first chapter.
The Toll at BlackbridgeThe Severed SpireThe Gilt HorologeBramblewood