Text Adventure
Ravensgate Deep
Eleven places under a shut deep-level station, a cap lamp counting down, and a standby battery that cannot carry the lights and the hoist at the same time.
- Players
- 1
- Length
- 45–70 min
- Rated
- 12+
- Version
- 1.0.0
- Updated
Works with ChatGPT · Claude · Gemini. Free, no signup.
Opens ChatGPT or Claude with the play prompt ready; press send if it hasn't started. Same link on your phone as on your desktop. Another app? Copy the play prompt into it, or, if it can't open links, copy the full game card below. What works where.
No web access, or want it as an installed app?
The game card is the entire game, about 13k characters: every scene and rule, and the answers the AI referees from. Paste it into an assistant that can't open links, without reading it first: it gives the game away. The Skill installs Ravensgate Deep into Claude on any plan: download it, then turn on code execution under Settings → Capabilities and add it at Customize → Skills → + → Upload a skill.
Ravensgate Deep is a parser text adventure in a disused underground station: a fixed map on four levels, a counted lamp, and one way out, up the ventilation shaft. Solo, 45–70 min a run, free to play inside ChatGPT, Claude, or Gemini. No signup and nothing to install: open it in your assistant, paste the play prompt into another, or paste the whole card where links don't open.
How to start
- Open it in your AI. Tap Open in ChatGPT or Open in Claude, and press send, or paste the play prompt into any assistant that can open links. No paid plan required.
- The game loads. The fire door shuts behind you at the head of the stair, the whole complex below, the lamp reading 20.
- Get the power up, then spend it. Restore the station's standby power, then choose how to spend it: the battery can carry the lights or the hoist, never both at once. Decide how long you can afford the lights.
- Take a save. Say "save" at any point for a code that holds your place, your lamp, your breakers and your pockets. To resume, open the game again in a new chat and paste the code once it loads, or use aigamecards.com/resume.
Questions
- Why can't I have the lights on and the hoist running?
- The standby battery carries eight amperes. The lights draw five; the hoist draws five and needs the shaft fan, which draws three, so the way out takes all eight on its own. With the lights on, walking between lit places costs nothing; in the dark, every move costs lamp. Choosing when to switch is the puzzle.
- Can I get stuck?
- Yes. At least one route runs one way only, and the game tells you what it will cost before you take it, and again whenever you ask. A move your lamp cannot pay for in full is the last move you make, so check the lamp before you commit.
- How is this different from asking ChatGPT to run a text adventure about an abandoned station?
- Freehand, the station is generated as you speak. The corridor is north until you go north twice, the bar you left behind is back in your hands, and the shaft opens once you sound frustrated. Ravensgate Deep carries its map: eleven places, their exits, what lies in each of them and the answer to every lock are written into the card before you arrive. The flooded tunnel is still flooded on your second pass, a dead lift stays dead until you power it, and you can be stuck.
- Is anything sealed or verified, like the mystery cards?
- No. Ravensgate Deep is hand-built and checked: no hash, no dice, nothing to verify at the end. The map and the answers are written on the card and the AI reads them, which keeps the station fixed. In a sealed mystery the hash does a different job: it proves the AI did not move the culprit after you started guessing.
- How long is it, and can I stop partway?
- Forty-five to seventy minutes solo. Say "save" at any point for a code carrying your place, your lamp, which breakers are closed, what is in your pockets and what you have already opened. Paste it into a fresh chat with the card and you are standing in the same room with the same lamp reading. There is also an emergency telephone in the signal cabin, and "I give up" works anywhere at all — both call the crew down, both end the run at ten points, and both are far below any climb.
12+ — darkness, confined spaces, deep water, and a 1959 flooding recounted in the record; nobody is hurt on or off the page.