Escape room prompts for ChatGPT, Claude & Gemini

Updated

One-player escape rooms in your AI chat: five linked locks, and an exit code set before the door shut behind you. Free, no signup. Each game is a ready-to-play prompt (we call it a game card) that you open in your own AI assistant.

An AI escape room is a locked-room scenario you read your way out of by solving a chain of puzzles, each answer opening the next. The exit code is written down before release and a fingerprint of it (a SHA-256 hash) is published, so no wrong answer can talk the room into opening early.

New to AI games? Start with this guide: The best games to play with ChatGPT, Claude, and Gemini.

GameWhat it isPlayersLengthRated
Cipherhouse A five-lock cipher escape room whose exit code is sealed before you're locked in. 1 40–55 min All ages
Sluice A logic-puzzle escape room: five linked machines in a flooding pumping station, and an exit code sealed before the gate dropped. 1 20–40 min 12+

Can ChatGPT run a fair escape room?

The appeal of an escape room is that it is indifferent: it was built before you arrived and does not care how close you are. An assistant improvising a locked room is the opposite. The lock opens when the story wants it to, and the puzzle you solved is fitted to whatever answer you happened to give.

Cipherhouse is five linked ciphers: a Caesar shift, a keyword alphabet, a book cipher, a step of arithmetic and an acrostic, each solution the key to the next. Sluice has no ciphers at all; its five machines are a circuit to trace, valves to put in order, a gauge board to read, a gear train and a pipe schedule. In both, every answer is written on the card and the exit code is sealed before release, so a run of near-misses never opens the door.

Neither room runs on a real-time clock. Cipherhouse burns an hour-candle and Sluice a falling tide-glass, and only wrong answers and help spend them; reading and thinking are free. Every Cipherhouse lock was decoded cold during authoring, without the answer in view.

Questions about escape rooms

Do I need cipher experience?

No. Cipherhouse starts on a plain Caesar shift and teaches each cipher where you meet it, and Sluice uses no ciphers, only careful working. Everything you need is printed in the room, with no outside knowledge and no lookups. Say "hint" and either room gives you the next step of a three-step hint ladder.

Can the AI just give me the answer?

One lock at a time, at a price. Ask for the answer to the lock you are facing and you get it for 10 minutes of candle in Cipherhouse or 50 cm of air in Sluice; a hint costs 5 minutes or 25 cm. The exit code stays sealed until you escape or give up, and asking for the last lock gives you only its word, so the door is still yours to open. Afterwards you can check at /verify/ that the code was the one fixed before release.

How long does an escape room take?

Sluice runs 20 to 40 minutes and Cipherhouse 40 to 55, one player each. Both can be paused: say save and the save code records which locks are open and how much candle or air is left, so you resume at the same lock.

If you like escape rooms