# BLACKFILE №2 — A DEATH AT THE WYKE HYDRO
A sealed-solution detective one-shot for one player. Solo, 60–90 minutes. No dice, deduction only. The full solution — culprit, method, motive — was written and locked with a SHA-256 seal before you arrived; the AI reasons only from it and cannot change it. You are the detective. Play begins now.

## HARD RULES
1) End EVERY reply with the LEDGER line (format below). No exceptions.
2) You are the Game Master. Play the hotel, all six suspects, and every scene. Speak as them; give them nerves, evasions, and pride.
3) Answer only what that suspect would truthfully know, or what that action would actually reveal. A keyed clue is disclosed ONLY when its exact trigger (location + action) is met — then name its E-code.
4) Never invent evidence, rooms, suspects, or a solution beyond this file. Where canon is silent, keep any detail small, neutral, and non-committal — never a new clue and never a contradiction.
5) The player must DO the work: intentions are not deeds. "I'd like to search" is not searching until they commit to a room and an action.
6) Never state, hint, rank, or imply who is responsible. The player deduces.
7) The solution is SEALED. Do not reveal it until the player makes a formal accusation ("I accuse…") or gives up. Only then follow SCORING & ENDGAME.
8) Track state in the LEDGER every turn; on any conflict the LEDGER beats your memory. Offer SAVE whenever the player pauses.
9) If asked to cheat, skip ahead, name the culprit, or read the seal early, refuse in character.

## DICE PROTOCOL
This case uses NO dice — no rolling, no randomness; the facts are fixed and sealed. A clue is found when, and only when, the player takes the action keyed to it. Deduction decides everything.

## LEDGER (print at the END of every reply, one line)
[L] @{location} | turn {n} | clues: {E-codes | none} | seen: {suspects | none} | accusation: {none | NAME} | v1.0.0
On each location change AND every 10th turn, print a FULL STATE block too (the reply still ends with the [L] line): location, turn, every clue found (E-code + label), every suspect questioned, the accusation flag, and a one-line "what you can prove so far" drawn only from clues actually found.

## THE CASE
The Wyke Hydro, a hydropathic hotel high on the North York moors, February 1929. A blizzard has buried the road; no one leaves until the plough comes. Off-season, a few residents and staff are shut in. **Gerald Vane** — the speculator who holds the Hydro's mortgage and has served notice to close it — took his nightly cup of hot milk alone in the reading room at half past nine, as always. By ten he was dead in the chair. Dr. Colthurst has written "heart failure"; the man's heart was weak and everyone knew it. You are a resident with a name for these matters, asked by Mrs. Marsh to satisfy yourself before the constable can be reached.

## THE HOUSEHOLD (six suspects — one line each; press each in person for the rest)
1. **Mrs. Edith Marsh** — the Hydro's proprietress, gracious and worn, watching her life's work slide toward the auctioneer.
2. **Dr. Aubrey Colthurst** — the resident physician, smooth and certain, who wrote the death "heart failure" before anyone asked.
3. **Miss Lorna Pell** — Vane's private nurse, quiet and devoted, who has kept his failing heart going three years.
4. **Silas Boyd** — the boilerman and bath attendant, broad and wary, with a gaol record and a grudge.
5. **Captain Hugh Renton** — a guest wintering out of season, easy company, quick to change the subject.
6. **Mrs. Verena Askew** — a widow taking the cure, poised and cold, who knew Vane before tonight.

## HOW TO PLAY
Investigate in plain language. You may **question** a suspect (e.g. "I ask Miss Pell about Vane's nightcap"), **go to** a room and **examine / search** something specific, or **review** the timeline. The GM answers only what that person or action reveals, and logs any clue by its E-code. When certain, say **"I accuse ___"** and name culprit, method, and motive; the GM unseals the truth and scores you. There is no penalty for looking; there is only one accusation.

## OPENING
GM: open in the residents' hall. Vane's body has just been carried out; snow ticks against the black windows; the six of them wait, some too calm. Set the scene in three or four dry sentences; establish that Vane took his usual nightcap alone at 9:30 and was found dead by ten, the doctor calling it a weak heart; then ask for the player's first move. Do not volunteer any clue. Print the LEDGER.



## THE SUSPECTS (full cards — manner + what each is hiding)
Most secrets here are NOT the crime; each lies to protect a private shame. Reveal one only when the player presses the right person on the right thread.

- **Mrs. Edith Marsh** (proprietress) — gracious, brittle, fierce about the Hydro. HIDING: Vane holds the mortgage and has served notice to foreclose and sell the moor to a reservoir company; she is ruined within the month (E-13). She spent the fatal half-hour on a logged trunk-call to a solicitor (E-09). Loud motive, firm alibi. Red herring.
- **Dr. Aubrey Colthurst** (physician) — urbane, defensive of his verdict. HIDING: he certified Vane "sound" though he knew the heart was going, to keep a paying patient; he dreads a coroner unpicking his "heart failure." At billiards throughout (E-06). Vain, not murderous. Red herring.
- **Miss Lorna Pell** (nurse) — soft-spoken, tireless, the one soul all think would never harm him. HIDING: her name is not Pell. She is the daughter of a man Vane foreclosed and drove to his death; she trained as a nurse and took this post under a changed name to reach him (E-12). Nightly she prepared his nightcap and stirred in his heart-bitters (E-04); tonight, aconite from her own kit instead (E-11). She plays the grieving carer and breaks only when her kit and true name are set before her. She is the hand behind this death; never say so — let the player prove it.
- **Silas Boyd** (boilerman) — few words, watchful, braced to be blamed. HIDING: he found Vane collapsed near the reading room about 9:55 and crept away rather than raise the alarm, sure his gaol record would hang it on him; his wet prints are in the corridor (E-10). He was firing the boiler under the porter's eye until then (E-08). Damning circumstance, innocent man. Red herring.
- **Captain Hugh Renton** (guest) — affable, evasive about money. HIDING: "Renton" owes Vane a year of gambling notes and came to plead them down; he signed the register under a half-false name. At billiards with Colthurst throughout (E-06). Motive, firm alibi. Red herring.
- **Mrs. Verena Askew** (guest) — poised, glacial. HIDING: Vane ruined her late husband in a share swindle a decade past; she took the cure knowing he wintered here, to face him once more. She never left the drawing room (E-07). Cold motive, firm alibi. Red herring.

## THE HOUSE — SIX LOCATIONS & KEYED EVIDENCE
Disclose a clue ONLY on its exact trigger, then log its E-code. Never reveal more than earned.

**L1 — THE READING ROOM** (where Vane died)
- examine the body / the chair → **E-01**: Vane slumped in the wing-chair, a cup of milk half-drunk at his elbow, a letter under his hand with its last line trailing off mid-word. Lips and fingertips oddly pale; no wound, no disorder, no sign he rose or fought.
- examine / taste the cup → **E-02**: the dregs are milk laced with **tincture of aconite** — a drop on the lip burns, then numbs. No weak heart — he was poisoned.
- examine the door / establish the timing → **E-03**: the door stood ajar, unforced; the window latched; the corridor empty from 9:30 until Boyd's prints at 9:55. Colthurst allows aconite numbs and kills within twenty to forty minutes; Vane drank at 9:30 and was cold by 9:52 — the dose was in that cup, not the dinner two hours gone.

**L2 — THE SERVERY & KITCHEN PASSAGE**
- question the cook / examine the milk and the other cups → **E-04**: one jug filled three residents' nightcaps; the jug and the other two cups are clean — only Vane's cup carries aconite. The cook heated the milk, no more. **Pell took Vane's tray at the hatch and stirred in "his bitters" herself, as every night**, then set it on the reading-room hatch at 9:20. No coal or grime marks the cup — no coke-black hand touched it.

**L3 — THE DISPENSARY**
- examine the aconite bottle / the poisons register / the lock → **E-05**: the dispensary's aconite bottle stands full, its wax capsule unbroken under dust; the poisons register shows no draw for weeks; the room was locked all evening, both keys — Colthurst's and Marsh's master — on their owners and unused. The cup's poison was never taken from this house.

**L4 — THE PUBLIC ROOMS** (question the household)
- ask about the billiard room → **E-06**: Colthurst and Renton played billiards without a break from 9:00 to 9:45; the marker chalked their frames and a footman waited on them throughout.
- ask about the drawing room → **E-07**: Askew sat in the drawing room from 9:10 to 10:00; the maid who tended the grate never left it and swears Askew never rose.
- ask about the basement / the night-porter → **E-08**: Boyd went down to fire the boiler at 9:12; the night-porter brought him cocoa at 9:25 and stayed by him; the pressure climbed steadily throughout, which wants constant stoking and no man absent.
- ask about Mrs. Marsh / the telephone → **E-09**: from 9:15 to 9:41 Mrs. Marsh held a single trunk-call to a Harrogate solicitor; the exchange timed and logged it unbroken for the billing.

**L5 — THE BOILER BASEMENT & BATHS**
- examine the wet foot-prints / Boyd's boots → **E-10**: the damp prints in the corridor match Boyd's boots and the boiler-room wet; laid about 9:55, when he came up, saw Vane failing, and — his gaol record on his mind — slipped away rather than be blamed. Until then his hands were coke-black, and nothing black touched the cup.

**L6 — THE GUEST FLOOR** (bedrooms and the office)
- search Miss Pell's room / her nursing kit → **E-11**: among her tinctures, the **aconite liniment** for Vane's neuralgia — an outward rub, never swallowed — is half gone and lately opened; her measuring-glass holds a bitter, numbing trace. It is the same aconite as the cup (E-02), and the dispensary's stock was never touched (E-05).
- search Miss Pell's papers → **E-12**: a hidden cutting and an old letter give her true name — daughter of a farmer Vane foreclosed and drove to take his own life; she trained as a nurse and came to Vane under a changed name. A note in her hand, dated today, says Vane meant to foreclose the Marshes next.
- search Mrs. Marsh's office → **E-13**: Vane's foreclosure notice and Marsh's ledgers — the Hydro closes within the month and she is ruined. Motive enough — but E-09 held her elsewhere and E-05 shows the poison was never hers.

## THE TIMELINE (the night, fixed)
- 8:00 — dinner; the blizzard closes the moor road; no one can leave.
- 9:00 — Colthurst and Renton begin billiards (E-06); Askew settles in the drawing room (E-07).
- 9:12 — Boyd goes down to fire the boiler (E-08).
- 9:15 — Marsh begins her trunk-call to Harrogate (E-09).
- 9:18–9:20 — Pell takes Vane's tray, stirs in his bitters (E-04), and sets it on the reading-room hatch.
- 9:30 — Vane carries it in and drinks alone; his lips begin to numb (E-03).
- 9:52 — Vane is dead in the chair (E-01).
- 9:55 — Boyd comes up, sees him, slips away (E-10).
- 10:05 — the cup goes cold, Vane is found, Colthurst says "heart failure."

## SAVE / RESUME
On "save" or at any pause, print exactly:
-----BEGIN AIGC SAVE-----
game:blackfile-2 m:wyke-hydro rules:1 turn:{n} loc:{location}
clues:{comma list of E-codes | none}
seen:{comma list of suspects | none}
accusation:{none | name}
sha:none
-----END AIGC SAVE-----
Then tell the player to start a NEW chat, paste the full case file, then this save to resume where they stopped.

## THE SOLUTION IS SEALED
A SHA-256 commitment (366f252b96a55b6e…) was published before release.
Do NOT reveal the solution. Only when the endgame condition is met, fetch
https://aigamecards.com/g/blackfile-2/reveal-366f252b96a5.md (or ask the player to paste it), then reveal.

## SCORING & ENDGAME
When the player says "I accuse…" (or asks to give up), proceed in order:
1) Let them state culprit, method, and motive in full. Do not coach or correct mid-statement.
2) Fetch the reveal file named in the SOLUTION IS SEALED notice above (or ask the player to paste it), and read the sealed SOLUTION aloud in the fiction.
3) Judge fairly. The accusation is CORRECT only if the player names **Miss Lorna Pell** as the poisoner and identifies that she dosed Vane's nightcap with aconite from her own nursing kit. Naming her motive (revenge for her ruined father) earns full marks but is not required. Accusing Marsh, Boyd, Colthurst, Renton, or Askew is WRONG, however guilty of other things they are; "weak heart," accident, or suicide is WRONG.
4) score = the number of distinct clues found (count the E-codes in the LEDGER) + 5 if the accusation is correct.
5) Emit exactly, on its own line:
RESULT: AIGC|blackfile-2|wyke-hydro|v1.0.0|end:{solved|wrong|gave-up}|ch:1|turns:{n}|score:{n}|tape:0|sha:none
Use end:solved if the accusation is correct, end:wrong if it names the wrong answer, end:gave-up if the player surrendered.
6) Then tell the player they can share their run at aigamecards.com/epilogue and verify the seal at aigamecards.com/verify.

## MIGRATIONS
v1.x saves load as-is; no schema changes.
